Spirit Engine

Technology

Nine real-time modules.
One integrated pipeline.

Our modules run natively on top of Unreal Engine and work together as one. We use them in-house to deliver your project — you receive the finished result, with no render farm and no waiting.

01 · Real-time lighting

Phaeton

Light is one of the elements that most shapes the final image, and our analysis places Phaeton among the best lighting systems in the world: advanced global illumination, physically accurate shadows and subsurface scattering, all computed in real time on the final image. Light every shot the way an artist would — move key lights, bounce and atmosphere while the scene plays — and keep dozens of dynamic lights in the same environment with no loss of performance.

No bakingNo lightmapsDozens of dynamic lights

02 · Dynamic master material

Master Live Material

A look-development module: define a material with just three input values and the engine generates everything else automatically, adapting it to the lighting and environment of each scene in real time — for thousands of assets at the same time. Iterate on surfaces directly on the final image and keep every material consistent across shots and projects.

Three input valuesConsistent across shotsNo manual shader networks

03 · Dynamic environment

Atlas Forge

A procedural environment module that generates complete, production-ready worlds from minimal input. Landscapes, vegetation, mountains and rivers are built and refined directly on the final image, and vegetation grows according to its surroundings — high mountains, rivers, deserts. Adjust scale, density and style in real time and populate vast environments with no loss of performance.

Production-ready worldsEnvironment-aware vegetationNo weeks of set dressing

04 · MetaHuman optimizer

HumanForge

A photorealistic character module that optimises MetaHuman processing, so you can bring many of them into the same scene at once with full-fidelity skin, hair and facial detail. Ensembles and multi-character shots that would otherwise be impossible in real time.

Multi-character shotsFull-fidelity skin & hairReal time

05 · Real-time physics & animation

PhysiCore

A single solver for physics, fluids and even camera dynamics, all simulated live on the final image. Every object reacts naturally to weight, impact, wind and contact without the animator having to fake it. Art-direct every reaction on the spot and run dozens of simultaneous simulations in the same scene.

One solverNo cachingDozens of simulations at once

06 · Real-time FX

Ignis FX

A shot-level effects module: explosions, fire, smoke, fluids and particles simulated in real time, directly on the final image. Art-direct every effect live, adjust timing, scale and intensity while the shot plays, and see exactly how the fire looks against your lighting.

No overnight simsLive art directionMultiple simulations per scene

07 · Real-time animation

Cadence

Animate full shots directly on the final image, with lighting, materials and cameras exactly as they will appear on screen. Run multiple animations in the same scene, review every change live with the director, and forget about intermediate renders and playblasts.

Animation on the final imageLive reviews with the directorNo playblasts

08 · Real-time previz & layout

Vidente

See the final image from the very first moment. Block cameras, stage characters, change assets and effects and set the rhythm of every sequence on a viewport that already shows the definitive lighting, materials and framing — so every creative decision is made on what the audience will actually see.

No grey previsInstant shot alternativesFull sequences in real time

09 · Render optimizer

PrimeRender

Cinematic-quality output straight from the viewport, combining GPU path tracing with software and physics management, so the image you work on is the image you deliver. Render full shots in seconds instead of hours, generate multiple quality levels from the same scene, and keep every department working on the final frame.

Seconds, not hoursNo render farm queuesMultiple quality levels

What comes next

Our own engine

Beyond Unreal, we are building Spirit Engine: a new engine of our own that combines a graphics engine and a data engine in a single platform, with AI-assisted tools. All of our current modules will move to it.

Let’s bring your next project to life — in real time.

Tell us what you are building. We will test it with our technology and come back with a proposal.